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Submitted on
March 4, 2007
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Easily the most asked questions we get here on our DeviantArt site via private Notes is whether or not UDON is hiring new artists or how to go about joining our crew.

We're not currently looking for any more artists to join UDON. We have enough artists to tackle large corporate projects and don't want too many mouths to feed. If that changes and we're looking to expand again, we'll let you all know here on the site.

In the mean time, if you want to improve your work and reach a professional level, look to the following:

- Quite simply, is your artwork at a professional level? Be absolutely honest with yourself when analyzing your work. It's a very competitive field and weak spots in your work can severely hinder your ability to finding regular jobs.

- Do you have a strong grasp of proportion/perspective? Being able to draw solid-looking characters and environments is crucial. Are your environments as well thought out and designed as your characters? Can you place characters in a scene and make it look like it all fits together properly?

- Does your work convey a story and mood? Many projects require specific moods and reference material. Do you do research before you begin drawing or painting? Do you thumbnail out multiple angles and ideas to find the best one?

- Are you flexible as an artist? Rather than just drawing a few things well, can you adapt your artwork depending on the style or genre needed? Are you capable of anime and more realistic looking artwork? Are you willing to make extensive changes to artwork if a client wants things done differently? Revision is also a big part of the process.

- Can you format your work properly? Do you know how to professionally scan your artwork and prepare your color images for print? Even if you can draw or paint well, if you don't know how to get your artwork digital ready for a client you'll waste a lot of time. Great looking images on a computer monitor don't always translate to well printed images.

- Do you have any prior professional credits? Showing professional quality work you've already created for other clients can go a long way to convincing a company you're a good fit for them.

- Are you fast enough? We occasionally see very strong artists who are unable to meet the strict deadlines and workload needed to excel in this industry. As an example, most of our elaborate digital paintings are rendered in a day or two. Our pencilers generally can draw a complete page of sequential art (characters and backgrounds) per day. Our inkers can ink multiple pages in one day. Our colorists tackle more than a page a day when deadlines are tight. All of these are at a high professional quality, not just rushed out the door to get it done. Work has to be on time and high quality in order to stand out in this field.

- Do you know us? UDON (and many other creative teams) are comprised almost entirely of friends/acquaintances who have a mutual respect for each other's work. We're a team and enjoy working with each other. Adding new members tends to happen through recommendation by our current artists instead of just purely through application to the studio. Working with new artists can be difficult, so getting a good word from someone already at UDON helps us to know that someone is capable and responsible. The social aspect of this industry is important.
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:iconking-of-the-aegis:
This has been very informative. I still have much to improve on with work, but I will continue to progress until I land a position on the team.
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:iconknockoutcomicsbook:
Knockoutcomicsbook Aug 3, 2013  Hobbyist Digital Artist
I appreciated your stuffs and had to favorite it.thank you  for your cool stuff hey if you can look at my stuff  and give some feedback  .thanks
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:iconzubby:
You need more samples of finished illustrations in your DA gallery to show what you can do. You basically have two small digital paintings right now and that's it. Keep practising your core drawing (figure drawing and perspective drawing) and your rendering (color theory, mood, lighting, texture and form). 
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:iconxushiox:
xushiox Feb 18, 2013  Hobbyist
omg you are killing me guys... orz :iconpapcryplz:
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:iconbokuman:
bokuman Feb 2, 2013  Professional Digital Artist
OH! thanks for this journal, i will return! 8D
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:iconstamayostudio:
StamayoStudio Jan 27, 2013  Professional Digital Artist
So how do I leave my portfolio for you to browse?
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:iconconejoto:
CONEJOTO Oct 29, 2012  Professional Digital Artist
Hey there, I'm looking for a porfolio review, please :3
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:iconzubby:
Unfortunately we receive far too many requests for portfolio reviews to give them. If we followed up on all the requests we get for them we'd never get any of our projects done. Sorry.
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:icong-jaggerjack:
G-jaggerjack Feb 26, 2012  Professional Filmographer
I really wont a job at udon but i don't no how to apply for one? i looked on the website and cant find any info there. im hard working and come from a background of animation, so i no about the human anatomy and how to construct a layout to enhance the character, if any of you have info about how to contact the company please let me know.

Ps: i dont mind doing some work experience, i don't expect to get a job here that easy but im willing to put the work in.

TJ
Reply
:iconzubby:
Currently we're not looking for any more artists or writers. That's why there's no application information on our site.

deviantART is a good way for us to see who's out there in case we need more artists down the road. If your work is exceptional, we will eventually come across it while browsing deviantART and be in touch if we feel you would mesh well with our group. In the meantime, check our journal post about joining us and portfolios:

[link]

Also, I've written about this kind of stuff on my personal blog, so you may find this older post useful as well:

[link]

All the best,
Zub
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